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DESIGN PLAN
PURPOSE: Considering the initial intent of my story and reconciling that with the product of my first draft, I can say that there is an ulterior purpose that may be more important than the one I began with. Fundamentally, my initial purpose was to illustrate my belief in nostalgia. But after writing it and after reading it to my peers, I understood the relatability that this piece may offer someone who reads it, who hears it, who sees it. A member of my group had a somewhat similar experience with someone and it was then I realized. Relation is my purpose.
AUDIENCE: My intended audience for this form is vast. Anyone who can relate to just a tiny piece of my essay is my audience. It's about relatability--about how human interaction is deep and even everlasting. Everyone can relate to nostalgia. We all have some piece of our past that we hold on to and cherish and remember. So even if no one can relate to my particular experience, they can relate to my nostalgic notion.
STRATEGIES: From the time this "essay" was assigned, I saw the potential it had to become something deeper. The collision of writing with sound and imagery--it's an artform, not an essay.
The rhetorical appeal to this particular form--my particular form--beckons to my audience. I ask questions that I think a lot of people ask themselves. I provoke thought, I provoke emotion, I provoke relation. It is a boundless form of relatability, pure thought and raw emotion.
Through tone and inflection, I try to mimic the very core of my conscience--how I would expect it to sound if it spoke to me aloud. It's more than avoiding the mundane monotone of a flat presentative voice. It's about connecting to the consciences of my peers. To provoke, to relate, to connect.
I'm inspired by the freedom this form offers me. I want to explore my options with music and imagery to do justice to my story. I plan to experiment with music and imagery in a way that exemplifies my story and hopefully connects to the stories buried in my peers.
TECHNOLOGY: For this project, I plan on using a number of programs (or at least experimenting with them) to acheive what it is that I think fits. So far, I plan on using Quicktime, Audacity, Photoshop and perhaps Logic. I've yet to decide on other programs to assemble my piece. I want my project to be one complete file--press play and experience something.
PLAN: I plan on working with this project outside of class as much as possible. I'm excited to experiment with some things and see where I end up with the visual part of this project--something I had never thought of doing with this memory deep in me.
AUDIENCE: My intended audience for this form is vast. Anyone who can relate to just a tiny piece of my essay is my audience. It's about relatability--about how human interaction is deep and even everlasting. Everyone can relate to nostalgia. We all have some piece of our past that we hold on to and cherish and remember. So even if no one can relate to my particular experience, they can relate to my nostalgic notion.
STRATEGIES: From the time this "essay" was assigned, I saw the potential it had to become something deeper. The collision of writing with sound and imagery--it's an artform, not an essay.
The rhetorical appeal to this particular form--my particular form--beckons to my audience. I ask questions that I think a lot of people ask themselves. I provoke thought, I provoke emotion, I provoke relation. It is a boundless form of relatability, pure thought and raw emotion.
Through tone and inflection, I try to mimic the very core of my conscience--how I would expect it to sound if it spoke to me aloud. It's more than avoiding the mundane monotone of a flat presentative voice. It's about connecting to the consciences of my peers. To provoke, to relate, to connect.
I'm inspired by the freedom this form offers me. I want to explore my options with music and imagery to do justice to my story. I plan to experiment with music and imagery in a way that exemplifies my story and hopefully connects to the stories buried in my peers.
TECHNOLOGY: For this project, I plan on using a number of programs (or at least experimenting with them) to acheive what it is that I think fits. So far, I plan on using Quicktime, Audacity, Photoshop and perhaps Logic. I've yet to decide on other programs to assemble my piece. I want my project to be one complete file--press play and experience something.
PLAN: I plan on working with this project outside of class as much as possible. I'm excited to experiment with some things and see where I end up with the visual part of this project--something I had never thought of doing with this memory deep in me.